This was a school-project to 3d model and texture a pair of headphones that I owned. I started in Maya by first making a realistic and high-poly model that I textured and rendered in the same program. Next I made an iteration to learn more about baking my models and textures, and made both a high and low poly version of the headphones, and used Substance Painter to bake and texture. These headphones were then rendered in Unreal Engine.