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3D modeled Headphones

This was a school-project to 3d model and texture a pair of headphones that I owned. I started in Maya by first making a realistic and high-poly model that I textured and rendered in the same program. Next I made an iteration to learn more about baking my models and textures, and made both a high and low poly version of the headphones, and used Substance Painter to bake and texture. These headphones were then rendered in Unreal Engine.

A rendered image of my final model using Unreal Engine. The model uses a high-poly model baked onto a low-poly version of the headphones. The texture was made using Adobe Substance Painter, and all models were made using Maya.

A rendered image of my final model using Unreal Engine. The model uses a high-poly model baked onto a low-poly version of the headphones. The texture was made using Adobe Substance Painter, and all models were made using Maya.

A rendered close-up image of my final model using Unreal Engine. The model uses a high-poly model baked onto a low-poly version of the headphones. The texture was made using Adobe Substance Painter, and all models were made using Maya.

A rendered close-up image of my final model using Unreal Engine. The model uses a high-poly model baked onto a low-poly version of the headphones. The texture was made using Adobe Substance Painter, and all models were made using Maya.

A rendered image of a high-poly model of my headphones made and textured in Maya.

A rendered image of a high-poly model of my headphones made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A rendered image of a high-poly model of my headphones, made and textured in Maya.

A wireframe image of the high-poly model of my headphones.

A wireframe image of the high-poly model of my headphones.

A wireframe image of the high-poly model of my headphones.

A wireframe image of the high-poly model of my headphones.

A screenshot showing my model and UV layout while texturing using Substance Painter.

A screenshot showing my model and UV layout while texturing using Substance Painter.

My high-poly headphones in Maya, showing my geometry and UVs.

My high-poly headphones in Maya, showing my geometry and UVs.

My low-poly headphones in Maya, showing my geometry and UVs.

My low-poly headphones in Maya, showing my geometry and UVs.

A reference photo of my headphones that I used to help create my models and textures.

A reference photo of my headphones that I used to help create my models and textures.

A close-up reference photo of my headphones that I used to help create my models and textures.

A close-up reference photo of my headphones that I used to help create my models and textures.