A real-time game asset made using Maya and Substance Painter.
Substance Painter Render of real-time game asset.
High-res screenshot of game asset in Unreal.
High poly asset compared to a revised version of the asset which uses baked normals for real-time game use in Unreal.
A screenshot of the High Poly Model in Maya.
A screenshot of the Low Poly Model in Maya.
A screenshot of the Boombox texture and UV maps in Substance Painter.
Screenshot of the baking menu in Substance Painter.
Reference image of the Boombox I modeled